Hi, I’ve recently noticed my project performing quite badly on my macbook. I think it started after I most recently updated the OS (to the current version, big sur 11.6). Of course it’s impossible to downgrade and check.
I’m wondering if anyone else has seen similar, or has any ideas for how to address it?
Specifics: the scene I’m testing is static, with ~200 meshes, ~30 materials, and roughly 200K active indices and vertices. Here is what it looks like when profiled on current Chrome, current macOS:
As you can see the GPU is the bottleneck, while the CPU is largely idle - which is surprising, as until now I believe my project was always CPU-bound.
(Actually, pretty much every Babylon project I’ve ever seen has been CPU-bound, so I’m not really even sure what might cause a scene to become GPU-bound in the first place.)
Has anyone noticed similar, or have any ideas?