I’m trying to render god rays to an rtt but I couldn’t get it working. The PG should display a cube and create an rtt with the sphere and the god rays.
If I add the rtt camera to the
activeCameras it renders correctly but it renders on the page too, obviously. RTT with god rays:
If I don’t add it, it renders the rtt but without god rays. Incorrect RTT without god rays:
Any help here?
EDIT: Have an idea. Maybe it will work with multiple scenes. Gonna try it.