Volumetric LightScattering PostProcess adds brightness

When you add VolumetricLightScatteringPostProcess, the entire scene becomes brighter. Is there a way to disable this effect?
Thanks for your help!

It is only brighter where the god rays are:

which is expected from light scattering.

I am not sure where you would like to limit the effect ?

Brightness increases quite a bit, here’s another example

Ok I see it on this version :slight_smile:

It comes from the maths here Babylon.js/volumetricLightScattering.fragment.fx at master · sebavan/Babylon.js · GitHub

Basically it will at least adds realColor*(1.5-0.4) or realColor*1.1

@Deltakosh might remember why ???

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