When you add VolumetricLightScatteringPostProcess, the entire scene becomes brighter. Is there a way to disable this effect?
Thanks for your help!
It is only brighter where the god rays are:
which is expected from light scattering.
I am not sure where you would like to limit the effect ?
Brightness increases quite a bit, here’s another example
Ok I see it on this version
It comes from the maths here Babylon.js/volumetricLightScattering.fragment.fx at master · sebavan/Babylon.js · GitHub
Basically it will at least adds realColor*(1.5-0.4) or realColor*1.1
@Deltakosh might remember why ???
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