Hi, I see lots of debug options for normals, etc. but how do I show the uv grid of a mesh in the sandbox?
We do not have that one but maybe you could replace the diffuse texture with a UV map?
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@ncr you can select the material of a mesh and click here to edit the diffuse texture :
Then upload any UV map of your choice :
@Deltakosh I just noticed that default meshes UV are flipped, I used this texture :
this is because the texture has to be with invertY set to true (or false ;)) The default objects expect a specific Y direction(cannot remember which ones on top of my head)
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Got it… would be nice if it were more of a checkbox (similar to how you visualize normals) but this is definitely going to help. Thanks!
Here is an example PG of using MaterialPlugin to debug UV without manually changing diffuse/albedo maps.
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