I’ve realized we don’t have a UV option here:
It would be stupid easy to do, just wondering if anyone else has needed/wanted this?
I’ve realized we don’t have a UV option here:
It would be stupid easy to do, just wondering if anyone else has needed/wanted this?
While building it , keep in mind that the debug should at least look to use the active uv channel currently set for each material and not just assume the first index
I could add a dropdown to select the channel as well.
i did think of saying that but then thought maybe if it just respects the actual uv index setting used it is ok, makes developing it much more simple… ?
Pinging @alexchuber our summer intern who is actively working on this very thing!
Yes! We’re looking to add debug mode option(s) that will display the UV(s) as a grid.