UV Debug Material

I’ve realized we don’t have a UV option here:

It would be stupid easy to do, just wondering if anyone else has needed/wanted this?

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While building it , keep in mind that the debug should at least look to use the active uv channel currently set for each material and not just assume the first index :wink:

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I could add a dropdown to select the channel as well.

i did think of saying that but then thought maybe if it just respects the actual uv index setting used it is ok, makes developing it much more simple… ?

Pinging @alexhuber our summer intern who is actively working on this very thing! :wink:

Yes! We’re looking to add debug mode option(s) that will display the UV(s) as a grid.