I started using WALKING_LOCOMOTION api. the device is oculus quest pro. when I enable this feature in webxr,
locomotionTarget’s z changed when I move the head to the left or right.
locomotionTarget’s x changed when I move the head to the forward or backward.
and x or z is always great then 0. when I walk in the opposite direction, value will not get smaller.
Am I using it in the wrong way?
Babylon.js Playground (babylonjs.com)
expect behavior:
locomotionTarget’s z changed when I move the head to the forward or backward.
locomotionTarget’s x changed when I move the head to the left or right.
and value changed when I walk.