i saw doc that about HTML5 game with Unity3D. (and sorry to immature in English.)
Loading the game takes a long time. : (It takes longer than running through WebPlayer)
Unity runtime capacity is bigger than other engines. (Phaser, cocos2d: 2 ~ 3MB | Unity: 5MB)
There is still Unity’s WebGL build and run-in plug-in stabilization issue.
The application of third-party plug-ins is cumbersome in the web environment.
After the build, obfuscated JS files and binary data files are provided, so there is no need for future micro-modifications (such as performance optimizations).
Now i’m studying ‘Babylonjs + typescript + react + es6’.
But the ‘babylonjs-editor’ was still difficult.
And i’m familiar with unity interfaces. Especially, ‘UI Drawing’ and ‘scene switching’.
So, Can solve the above problems with ‘BabylonToolkit’?