iesProfileTexture BUG

bug demo Url

bug look light num = 4

You want to set your material with:

material.maxSimultaneousLights = 15;

new bug url

material.maxSimultaneousLights = 15;

logger.ts:107 BJS - [09:27:13]: Error: Error: VERTEX shader uniform block count exceeds GL_MAX_VERTEX_UNIFORM_BUFFERS (12)

at Si (https://preview.babylonjs.com/babylon.js?t=1780647592612:1:308337)
at https://preview.babylonjs.com/babylon.js?t=1780647592612:1:452926
at n.\_isRenderingStateCompiled (https://preview.babylonjs.com/babylon.js?t=1780647592612:1:452940)
at e.get (https://preview.babylonjs.com/babylon.js?t=1780647592612:1:298489)
at e.\_isReadyInternal (https://preview.babylonjs.com/babylon.js?t=1780647592612:1:328683)
at https://preview.babylonjs.com/babylon.js?t=1780647592612:1:330211
at Qn (https://preview.babylonjs.com/babylon.js?t=1780647592612:1:225639)
at https://preview.babylonjs.com/babylon.js?t=1780647592612:1:225845

because you reached the system limit. we limit lights for that reason. you need to use less lights

BABYLON.ClusteredLightContainer demo url

BABYLON.ClusteredLightContainer and iesProfileTexture
Implement functions combined with code

Yes but they cannot have IES profile as they are point lights

Thank you