Very nice!
I will have to see why SSAO and ScreenSpaceCurvature are incompatible…
Very nice!
I will have to see why SSAO and ScreenSpaceCurvature are incompatible…
Thanks @Evgeni_Popov!
Also interesting, after adding the shadows and post processing, performance has degraded significantly on my phone (Samsung Galaxy S20 FE), but no discernible impact on my desktop or tablet. I’ll try some different shadow techniques …
Combining both post-processes (Screen curvature and SSAO2) is not supported with the pre-pass renderer. You should force using the geometry renderer with SSAO2 instead:
Thanks @Evgeni_Popov!