Hi everyone,
it seems to be a kind hidden gem that one only finds out when going through all the documentation, yet I find the shaders playground (CYOS), a very nice tool to play with shader coding.
There are surely other better alternatives, including native ones, but very few that mix meshes, fragment and vertex shaders as convinently as CYOS.
Now with WebGPU support on BabylonJS 5, any ideas to improve CYOS so that it is also possible to have similar workflows with WGSL shader variations?
Regards,
Paulo