You should use NEAREST
for the sampling mode as there’s no mipmaps and a single pixel in the texture:
Though I don’t know why it doesn’t work as you are using texelFetch
in the shader which should not depend on the sampler filtering…
You should use NEAREST
for the sampling mode as there’s no mipmaps and a single pixel in the texture:
Though I don’t know why it doesn’t work as you are using texelFetch
in the shader which should not depend on the sampler filtering…