Hey guys… Im getting a n.texImage3D is not a function error when trying to load my racing scene on an IPhone 11.
Any ideas what this can be about ???
Hey guys… Im getting a n.texImage3D is not a function error when trying to load my racing scene on an IPhone 11.
Any ideas what this can be about ???
iOS does not support webgl 2 (AFAIK), and you are probably trying to load a texture that is not supported.
What kind of textures is the game loading?
Normal jpg and png … maybe it’s the environment texture .
Does iOS support .dds and .env files
could you provide the code to reproduce this? it seems to me like a webgl2 feature that should not be called when on iOS.
Are you creating a render target texture by any chance?
Not that i know of… I am loading a GLTF i created with Unity Exporter.
I am just trying to load a cube with default material (Desktop Screenshot)
But this scene on ios
Oh shit… I forgot about Cascade Shadow Map Generator. I am creating CSM from my GLTF Extension.
Whats the best way to detect if WebGL 2 is enabled in browser… That way i can fallback to NON-Cascade Shadow Maps for lower than webgl 2 ???
i guess just checking engine.webGLVersion