So cool to say we now support iridescence in PBR Material, PBR in NME, gltf loader and serializer
You can find more in the doc: Mastering PBR Materials | Babylon.js Documentation
So cool to say we now support iridescence in PBR Material, PBR in NME, gltf loader and serializer
You can find more in the doc: Mastering PBR Materials | Babylon.js Documentation
Fantastic! Already bookmarked and it won’t take long before I will want to make use of it. Thanks for your work on that.
great work team, we really need this feature for an upcoming project so the timing was perfect. We appreciate you thank you!
I am hooking iridescence up in the Blender exporter, and a couple of observations / questions.
First, in the doc linked above (edit: the one to open a new tab), the PG in the body, https://playground.babylonjs.com/#FEEK7G#7, is for clear coat not iridescence. The one in the list on the right, should replace it.
I was going to use 3 custom material properties, shown in green
I figure that a non-zero value for intensity, will also turn it on. Same for the thickness’es to be written, but I do not really understand what this in the doc means
By Default, the thickness will be used as a fixed value equal to the maximum thickness.
@RaananW could you check for the doc ? it seems to be the right link in the md, not sure why the wrong one is there ?
About the thickness, it means that without a thickness texture, only the max value is used and considered to be the actual thickness.
With a texture, the value in the g channel (between 0 and 1) is used to compute thickness as an interpolation between min and max thickness.
This is incredible news!!! I’ll definitely be among the first to implement it in production! Can’t wait for Lumen too when it comes time!
Is there a wrong playground link? Should be this, right - PBRMetallicRoughnessMaterial | Babylon.js Playground (babylonjs.com) ?
It’s an issue with next that was not yet resolved. I will see what I can do to override this.
The issue is now resolved (updated dependencies on our doc repo)