Hello,
We are making a simple 3d educational game for ages 8-14, and we want to publicly publish it and make it available to as much student audience as possible. Do you have real life practical experience based recommendation for us to whether use WebGL2 feature set (3D textures and instanced drawing (which is an extension in webgl1))? I watched this Khronos WebGL2 meetup (Virtual WebGL Meetup - 2020 - YouTube) and they are recommending using WebGL2. But we need practical advice from teams that actually faced this decision. Also, is it better to target WebGL2 on the desktop browsers, but force the users to download apps on mobile devices using bablyon native for example?
Thanks