I’ve noticed when I’ve done random placement of thin instances at the same depth/z, that the last instance in the arrays is always on top. Can I count on that?
It is probably hardware dependent as I do not recall seeing anything about it in the spec but it would kinda make sense
That said some old hardware are emulating instances and might then cause z-fighting I would guess.
Thanks for that. Z-fighting is my bane, and I was hoping to have a non-code fix.
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