I had seen some examples using shaderMaterial and glsl
achieve amazing effects
but in Three.js
Could you be so kind to provide maybe some links or any additional information which would help to understand what is your question about?
https://threejs.org/examples/webgl_materials_matcap.html
Is there any example showing how to achieve matcap material with babylon
Did you already have a look at Babylon Node Material Editor? - https://nme.babylonjs.com/
Docs - Node Material | Babylon.js Documentation
These links could help:
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