isPure field on TransformNode class?


I searched, the API, PlayGround and Forum for some indication of what isPure field is for (on the TransformNode class) but I could not find a description of what it does.

Is someone able to explain what isPure does and how it is intended to be used?

Thank you!

isPure = true will add the transform node to the list of transform nodes of the scene (meaning you can find it in scene.transformNodes) whereas isPure = false won’t.

I don’t know when/if this feature is used inside the engine…

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