I just saw this model Babylon.js Sandbox - View glTF, glb, obj and babylon files
the question is how the creator did add animation to the material what did they use as modeling software or what i can use to re-create this animation on the material?
If you open the GLTF definition you can see the software used:
So I can use unity and add to it those extensions like khr_materials_pointer… to create and export the material animation to Babylonjs? or is there an additional process.
It’ll be better to ask this question on the glTF PR since this is a glTF question and not a Babylon one. Note that this extension has not gone through the Khronos ratification process yet.