My colors are a mess and I decided to fix them by
- Changing colors in the Inspector to something I like
- Copy/paste the Hex values from Inspector to Blender
- Re-export the scene as a .babylon file.
Surprisingly the colors come out with completely different values when I look at them again in the inspector.
What I originally chose in the Inspector:
Diffuse - 38388B
Emissive - 677CB4
After typing these into the ‘Principled BSDF’ shader as Base Color and Emission, this is what got exported in the .babylon file:
Note that there is was no emissive color exported
What showed up in the Inspector next time around: