I’m trying to import a model created in Cinema 4D into Babylon.js, but the material appearance is very different from what I see in Cinema 4D.
Here’s what I’ve done:
- I exported the model from Cinema 4D as
.glb/.gltf. - The geometry imports fine, but the material/shading looks off — colors, reflections, and lighting don’t match the original look in Cinema 4D.
Is there a recommended workflow or setting I’m missing when exporting from Cinema 4D for Babylon.js?
Should I use specific material types or textures in C4D to ensure better compatibility?
Thanks!