I run this and only get the default black for my box (I know that my variable is “blue color” but I’m trying white just to see if maybe I was doing something wrong. Thanks
//color
var blueColor = new BABYLON.StandardMaterial("blueColor", scene);
blueColor.diffuseColor = new BABYLON.Color3(1, 1, 1);
//box
var box = BABYLON.Mesh.CreateBox("Box", 4.0, scene);
box.material = blueColor;
Thank you guys for everything and the fast reply! I thought I may need a light, but I tried a point light and I don’t understand why, but it didn’t change anything. I got it working now that you guys helped me with the hemispheric light. Again, I truly appreciate it.