I know we can set a mesh either isEnabled or isVisible. Here is a related question:
Just wondering, when we set either of them to false, will the mesh item still show up in the inspector? When I test it in PG, they looks still exist in inspector no matter what “visible” or “enable” state is.
Is there a case for example if we set a mesh setEnabled(false), the mesh item will disappear in the inspector somehow?
Hope this question makes sense. I am just trying to figure out the relationship between visible/enabled state and their availability in inspector.
The Inspector is a debugging tool, so yes, it will still list disabled and hidden meshes.
isEnabled / isVisible only hides/stops the mesh from being rendered.
You are however free to fork, edit and build it yourself
It’s part of the main babylonjs project;