Hello,
I really can’t understand what’s is the exact difference between the two ; Mesh visibility vs Material alpha.
I’ve seen a playground visually showing me the difference during my research but I would like to understand the difference.
Also, what if instead of using babylon material, I have my own shader material and I’m setting the frag alpha, is the same alpha as material alpha on babylon material, or is the same as the mesh visiblity ? I though mesh visibility was an added uniform to calculate material alpha so at the end mat.alpha = mesh.visibility * alpha but probably not.