I’ve created a Glass material library in Blender and exported it in .glb.
When I load it in the sandbox, the effect is the same as in Blender, while when I see it in my scene, the glass loses its “mirror style” effect.
I guess that the problem here is that in the sandbox scene, an hdr skybox is present while my scene has only a clearcolor.
The problem is that I need to keep that full white color as a background of my scene.
From what i’ve seen, hdr textures and skybox approaches needs to be visible to work and have an effect on the material.
Do you know if there’s a way to reach this goal only with lights, or maybe some properties on the material? Or idk, maybe there’s a way to keep the effect of the hdr without visually see it?
this is the sandbox result:
while this one is the playground with a clearColor scene:
Thank you very much in advance