Mirrored gizmos

LIST №2

In the eleventh version, I made them repeat all the movements of the cube according to the xz coordinates.

Precise endless gizmos manipulator with repeatable movement | Babylon.js Playground

In the twelfth version, I made them repeat all the movements behind the cube according to the xzy coordinates.

Precise endless gizmos manipulator with repeatable movement XYZ version | Babylon.js Playground

In the thirteenth version, I changed the code so that it was not a cube, but a structure of vertices and faces, but the chunks were generated only in XYZ coordinates..

Precise endless gizmos manipulator with repeatable movement but this is a structure OBJ | Babylon.js Playground

In the fourteenth version, I changed the code so that it was not a cube, but a structure of vertices and faces, but the chunks were generated only in XZ coordinates.

Precise endless gizmos manipulator with repeatable movement XZ version but this is a structure OBJ | Babylon.js Playground

In the fifteenth version, I added a lot of mirrored cubes, and a lot of gizmos tied only to a lot of the original cubes, but the chunks were generated only in XZ coordinates..

Precise endless gizmos manipulator with repeatable movement XZ but more gizmos | Babylon.js Playground

In the sixteenth version, I added a lot of mirrored cubes, and a lot of gizmos tied only to a lot of the original cubes, but the chunks were generated only in XYZ coordinates..

Precise endless gizmos manipulator with repeatable movement XYZ but more gizmos | Babylon.js Playground

In the seventeenth version, I added a lot of mirrored structures, and a lot of gizmos tied only to a lot of the original cubes, but the chunks were generated only in XZ coordinates..

Precise endless gizmos manipulator with repeatable movement XZ more gizmos and OBJ structure | Babylon.js Playground

In the eighteenth version, I added a lot of mirrored structures, and a lot of gizmos tied only to a lot of the original cubes, but the chunks were generated only in XYZ coordinates..

Precise endless gizmos manipulator with repeatable movement XYZ more gizmos and OBJ structure | Babylon.js Playground

In the nineteenth version, I attached vertex transfer pins to each structure so that the vertex structures inside the gizmo cubes could be moved.

Precise endless gizmos manipulator with repeatable movement XZ and Dragging the vertex in one | Babylon.js Playground

In the twentieth version, I attached vertex transfer pins to each structure so that the vertex structures inside the gizmo cubes could be moved, but the chunks were generated only in XYZ coordinates.

Precise endless gizmos manipulator with repeatable movement XYZ and Dragging the vertex in one | Babylon.js Playground

So I’m a trailblazer? No one has ever done this before me… Especially on babylon.js …