LIST №2
In the eleventh version, I made them repeat all the movements of the cube according to the xz coordinates.
Precise endless gizmos manipulator with repeatable movement | Babylon.js Playground
In the twelfth version, I made them repeat all the movements behind the cube according to the xzy coordinates.
Precise endless gizmos manipulator with repeatable movement XYZ version | Babylon.js Playground
In the thirteenth version, I changed the code so that it was not a cube, but a structure of vertices and faces, but the chunks were generated only in XYZ coordinates..
In the fourteenth version, I changed the code so that it was not a cube, but a structure of vertices and faces, but the chunks were generated only in XZ coordinates.
In the fifteenth version, I added a lot of mirrored cubes, and a lot of gizmos tied only to a lot of the original cubes, but the chunks were generated only in XZ coordinates..
In the sixteenth version, I added a lot of mirrored cubes, and a lot of gizmos tied only to a lot of the original cubes, but the chunks were generated only in XYZ coordinates..
In the seventeenth version, I added a lot of mirrored structures, and a lot of gizmos tied only to a lot of the original cubes, but the chunks were generated only in XZ coordinates..
In the eighteenth version, I added a lot of mirrored structures, and a lot of gizmos tied only to a lot of the original cubes, but the chunks were generated only in XYZ coordinates..
So I’m a trailblazer? No one has ever done this before me… Especially on babylon.js …