@tobowers : Not sure what you are doing. These are my steps in order:
- Import the fbx with Armature->Automatic Bone Orientation box checked.
- Select the Armature and "Apply All Transforms".
- Select the mesh and "Apply All Transforms".
- In the Graph Editor scale just all the location keys by 0.01 in the Y direction as in the video.
- Export as a .babylon file.
Last night I went to Mixamo looking for your character “Ganfaul” and found “Ganfaul_m_aure”. I assumed it is your character. I then added a walking animation and downloaded it.
I imported it into Blender, and carried out the five steps above in that order. Loaded the file into the Playground. Here is the result :
The red cube and the character mesh are at location 0,0,0 (the cube is the camera target). The character is walking on a regular ground plane.
Stay Safe, gryff
If you want the Blender file - happy to post it. gryff