I imported a simple animated glb model and I am not able to change its material or even use a physics engine.
the lighting is also not working properly, I want it to look like the babylonjs sandbox upload.
Your comments are very much appreciated.
Enabling the engine and creating impostors for the meshes that need to have collision works fine. I just had to remove the __root__ node, but it should be simple to apply its transformation to the meshes.
[fff | Babylon.js Playground (babylonjs.com)]( fff | Babylon.js Playground (babylonjs.com))