Hi all,
I wonder if somebody may tell me why this model when loaded into the sandbox draco.zip (967.9 KB)
do not play the morph animation, when the skin animation is correctly launched and played.
I have the Exported GLB which is nicely played draco glb.zip (528.7 KB)
Both are comming from the 3DSMax Exporter.
Note : The question is not about adding Animation group but about the consistence of behavior between Skin and Morph animation into the .Babylon file/ Sandbox. It may be an issue into the file but i did not find anything so far.
yes, just play this into the sandbox draco.zip (960.0 KB)
Where added “autoAnimate” and related properties to the “animations” of the “targets” of the “morphTargetManager”.
Modifying the order of the Skeleton/Morph into the file do not change the behavior draco_swapped.zip (960.1 KB)