Movement stopped after checking collisions

Yet again, Newbie question: mesh import - #8 by nogalo

I touched on how you could solve this in a different thread (or two of them :smiley: )

I believe that best thing you could do is to wrap your object (pole) with a Box and add collision on the box instead of the pole itself. And I would pretty much do this with every mesh that you might have troubles with (like gates, walls, sharp corners, etc…)

Note: I am not throwing away the possibility that something else might be in play here, but I feel like this would solve your issue.

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