Hi,
I’m trying to import a glb but there is a visual texture/material issue at the bottom metal bar.
In fact when i use the sandbox the textures/materials are good but not when i import it with ImportMeshAsync on my scene
Did some knows how can i fix it ?
thanks by advance
Hello,
can you provide us with a playground?
Dok11
3
Probably your scene have different lighning, or it completely missing.
The sandbox has a default environment which makes a difference in illumination, you can just create it: Import glb texture/material issue | Babylon.js Playground (babylonjs.com)
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hmm i see,
but what is the property that he solve that precisely ? because i don’t really want to create a default environment 
labris
7
The property is scene.environmentTexture
.
Here are some docs - Using An HDR Environment For PBR | Babylon.js Documentation
Without this environment GLTF models will look much less realistic.
1 Like
Alright,
So i went to The Texture Library | Babylon.js Documentation to choose one environnement texture in waiting to create my own later.
Thanks for help !
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