Neon effect, using an imported material (looks good from up close but not far away)

Yes, but the problem is that the boost of the emissive level makes most of the glowing materials appear to be white:

Keeping emissive level to 1 is better I think:

But now we are back to the first problem, where some neons are too faint.

However, by a small change to the glow layer, we could allow the user to boost the emissive for some meshes and not other:

Note: to perform those screenshots, I directly modified the shader thanks to Spector.