Any ideas why glowLayer is turning White?

Hi,
To the above, I would add two comments:

  1. You should make a separate mesh, submesh or at least material for your glowing parts.
  2. Doing this will allow you to have more control over how these parts glow (and may affect surrounding materials/meshes). In particular, @tanpopo and @11128 are both correct in that the glowLayer uses the emissive (color and/or texture) to emit glow. This also means that this emissive color/texture can be affected by direct light. Separating your glowing meshes from your non-glowing meshes will allow you to set levels to the emissive and direct light for these parts. Typically you can ‘explode’ the level (emissiveIntensity or emissiveTexture.level in case of using a texture. Next to avoid these parts turning white when close and under direct light, you can compensate by setting the directIntensity (on PBR Mat) to a negative level. This way you can get very strong emissive/glow also in the distance.

Edit: Here’s the link to a thread that might be of interest to you:

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