I have a question about exporting a glb from Sandbox.
I am able to open a OBJ in sandbox.
I can add a texture (loaded from my local drive) to the “default material” assigned to it, but unfortuanetely, when exporting my scene as “Glb” the glb file is generated but with no texture.
In fact the easier way I’ve found to make it, is to export first the scene in sandbox format, next import it (textures are embedded) and next export as GLB…
Many thanks
Cordialement
Jean-Michel LE GOFF | Responsable Recherches Numériques | Louis Vuitton Malletier |+33664405492
Generally speaking, you should avoid using the default material when exporting to glTF unless you are also replacing it with a PBR material. By default, the scene’s default material is a standard material which will be quite lossy when converted to glTF which requires PBR materials.
Another very cool feature could be to upload a zip archive containing the Obj, mtl and texture file… instead of thh obj and next assign the texture to the default material…