Non Metallic Reflection Probe (PBR)

Hello, and I have some questions regarding how to composite reflections onto a non-metallic PBR material. The appearance of the surface becomes quite a bit darker when attached to a reflection probe, and it is not clear to me how the layers are being composited. Objects with 100% metalness (which won’t show any albedo) appear as expected.

This playground shows what I am seeing:
https://www.babylonjs-playground.com/#U9MJG6

Both objects sets of objects have the same material parameters, but the left is attached to a reflection probe. I am going to look through the shader source, to see if I can understand better how the reflection is being applied this case.

This was a result of not setting the linear and float flags on the reflection probe.

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LoL. I luv it when people solve their own topics. I sometimes get a chance to do this myself :smiley:

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