If you comment out the line that sets the reflection texture you will see you will get the glossy yellow sphere that I want. So it seems that adding the reflection texture is actually changing the way the light interacts with the albedo?
You need to add the skybox in the probe or it will be full of the babylon blue clear color ending up providing the dark yellow green-ish you see https://playground.babylonjs.com/#FEEK7G#908
The idea behind making an unlit material is that I don’t have to worry about adding a hemispheric light as the base light to illuminate the PBR materials.