Has anybody used the null engine as a game server which spits out serialized scenes to push to a Babylon client for rendering? Is there any chance it could be fast enough to run at full fps (30+)?
Yup I am pretty sure some people from the community used it to validate the behavior as an anti cheat system but I am totally unsure they drove the game from it.
Perf wise it will be way faster than on the client as there is no rendering happening.
Thanks! Re: performance, I mean the de/serialization that is built into Babylon. I would want to run the headless game → serialize → websocket → deserialize on the client → render on the client every frame. I’ve done that before brute force with my own mini 2d engine and standard javascript json() routines and it worked at 30+ fps.
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