Here,
As i didn’t achieve reflection size with cubic texture mode.
while trying with different reflection mode:
the reflection size is too large to see on the floor, finally getting some reflection in fixed equirectangular mode but it’s not proper.
in the above video tried cubic, projection, planar, modes, etc, As well the object was also placed to height as an object on the floor not able to see any reflection and size is also too large.
one sample is created, here I need the spheres must be on the floor and the reflection shouldn’t change while rotating the scene, and the reflection not to be large.
What do you mean by the reflection not changing when rotating? If the camera used to view a scene is rotated, then the reflection on the objects will change. That’s how it works on the real world.