Object to glossy

Hi guys. I have somewhat weird problem. I am working on the Babylon project.
I import mesh in a file. But mesh seen to glossy although I haven’t done anything with the material. Watch my video.

this is my file : ebc6b158-5575-45e1-a14f-3641f7e7e6b2.babylon - Google Drive
and i use SceneLoader.LoadAssetContainerAsync to load this file.
thanks you!

Welcome to the community!

That looks to be a z-fighting coplanar faces issue rather than a glossy material.

The easiest solution is simply to add a bit of distance between the faces.


thanks you :smiley: