Hey Guys,
Our artist produced this really nice looking effect in blender:
Can anyone assist me with recreating this? Im particularly interested in how the effect works well where the ship intersects with the water too.
Cheers
Hey Guys,
Our artist produced this really nice looking effect in blender:
Can anyone assist me with recreating this? Im particularly interested in how the effect works well where the ship intersects with the water too.
Cheers
I think this can be done with a distance computation. for each pixel of the water, compute the distance to the box position as the boat. then depending on distance, do a lerp to have maximum foam or none.
The PG given by @phaselock in this thread is not ok? It seems to be close to what you want.
You know what. I totally forgot about that thread lol!
Ill have a look again and see if I can make it work using that