Hi I am playing with this PG
https://playground.babylonjs.com/#VJEFGL
but this PG consumes a lot of CPU resources, CPU usage reached 100%
bad performance . Is there any way to optimize it ? Thanks
I don’t see a way to micro-optimize. Each frame, you have:
- a readPixel
- the recreation of
result
(50x50 array) from the read data - two dynamic buffer updates
- recomputation of normals
You should try to do everything in a custom vertex shader instead of in javascript. I think it should be possible even if it requires a bit of work.
[…] In fact it’s not so difficult:
https://playground.babylonjs.com/#VJEFGL#3
Base PG | Optimized PG |
---|---|
Now, where the “all GPU” solution really shines is when you raise the subdivisions: with 200, I’m at 8fps with the first PG and 60fps with the second one. I can even raise subdivisions to 1000 and I’m still at 60fps!
3 Likes
Thanks u so much