isPickable is true by default for all meshes. However, it would be really helpful for my project if it was false by default, and I could choose which were pickable.
It’s becoming hard to ensure that I’ve manually set isPickable false for all the MeshBuilder.CreateShape(), PointsCloudSystem, LinesMesh, GreasedLineMesh, and billboard meshes for UI containers and flash effects. Missing any could cause major game bugs.
I only want environment and player capsule meshes to be pickable (so ideally I could set true in only 2 places confidently instead of setting false in dozens of places and worry about missing some).
To satisfy backwards compatibility, could we have an boolean option somewhere to make isPickablefalse by default? If so, would you all have any ideas on the best place (e.g. global constant, Scene, Engine) for such an option?
Thank you all for your help ![]()