I made a simple scene to debug another bug but when I export the objects, the parented one are not parented in the babylon file.
here, the red boxes are skinned to one bones each. The green boxes are parented to the same bones as the red one.
If I parent a box to a bones not used in a skin the parenting is working.
from what I see there are no weights or skeletons in the babylon file.
I bet you do not have your weights assigned correctly in 3ds and its skipping exporting of the skeleton it seems?
which is odd if you are getting them to move in the playground at all from loading them with that babylon file, cause the first thing I did was search skeletons and that array is blank.
As far as I saw there were no weights assigned or skeletons in the bjs file. So that means It sounds like it never exported from 3ds. I do not know enough about the exporter, but assume there should be a simple fix. We just need someone who knows the 3ds exporter.
Thanks for the ping, I’m currently preoccupied with a few other reported exporter bugs, but I should be able to give this a good look in around a week.