Thanks @Limes2018 !
No problems, main job first
Sorry for waiting. I’ve uploaded my project on a Github repo.
flushpot1125/BJSEditor-character-animation (github.com)
- Open it on your Editor
- File > Projects > scene2
- You can confirm “test > test” as particle
Notification
I just knew Editor v4.3 has been released and opened the project on v4.3.
Therefore, babylon.js in the project has been upgraded as 5.9.0.
Hope the repo would be useful.
Hi @carolhmj
No, my issue has not been solved.
My issue : I can not use particle feature in Babylon.js Editor
Current my temporary countermeasure: Use “Particle Editor”, get json, and use the json via TypeScript in Babylon.js Editor.
I still wait for @julien-moreau 's investigation but I’m not in hurry.
Reference : Here is current my work.
Hey @Limes2018 the support of particle systems has been fixed in latest version. Now particle systems are found using their names, as you did in your code.
Also, I added a new step in the lifecycle called onInitialized
.
As a reminder, onInitialize
is the equivalent of the constructor for the script and linked objects are not yet set. In order to use these objects between the onInitialize
and onStart
, you can type something lile:
@fromParticleSystems("test")
private _ps:ParticleSystem;
...
/**
* Called on the node has been fully initialized and is ready.
*/
public onInitialized(): void {
// ...
console.log(this._ps);
}
Hi @julien-moreau
Thanks for your kind support!! Let me just confirm, “latest version” means Editor v4.4?
(Currently v4.3 is the latest)
Hey @Limes2018 you are right. This version will be released soon with GUI support (as much as I can)