We often use different model and shape in our scenes and we noticed that each element doesn’t react the same way to lights and we often have to put outlier for light intensity in order to have the correct result.
Here is a playground where it feels like the plane is much more enlightened than the models: https://www.babylonjs-playground.com/#0108NG#26
So I was wondering if there was a way to choose how the mesh and its material will react to lights?
I look for a parameter in the material api but didn’t find one which would do that: StandardMaterial - Babylon.js Documentation
Another solution would be to put a darker colour on the plane material but not very good if we have to follow very specific graphic design.
Thanks for your help