I am curious about the performance of creating materials. With performance I mean the time babylon needs to create the scene so the user is able to interact with it.
I load a glb file that includes the object, materials and textures.
I load a glb file that includes just the model and I create the materials based on different textures manually.
In my opinion I have more control if I create the materials in my babylon code so I would prefer method 2. but since the textures are not included in the glb file the user requests all textures separated. Does it make any difference for execution time?