Performance Issue in Large Web Metaverse World (Heavy Models & Low FPS Even on High-End PCs)

Hi everyone,
I’m building a Web Metaverse world using Babylon.js, which includes stores, reservation systems, screens, player avatars, multiplayer chat, and friend systems — basically a complete interactive environment.

Everything works fine functionally, but I’m struggling with severe performance issues when loading large 3D models (GLB/GLTF).
Even on a high-end PC (RTX GPU, 32GB RAM, strong CPU), the FPS drops dramatically as soon as I add complex models like city scenes or detailed buildings.

Here’s my setup and what I’ve tried so far:

  • Using Babylon.js (latest stable)

  • Models are exported from Blender as .glb

  • Some models have thousands of meshes and materials

  • Tried merging meshes and simplifying geometry

  • Tried using instances and LOD manually

  • Tried WebGPU engine, but the performance issue remains

I’m planning to split the world into zones (Lobby / Stores / Outdoor) and load only the nearest area dynamically (similar to open-world streaming).

I’d really appreciate any advice or best practices for:

  • Optimizing complex 3D worlds in Babylon.js

  • Handling heavy GLB models efficiently

  • Using LOD, Instancing, or scene streaming properly

  • Achieving stable performance even on mid or low-end devices

Thanks in advance — I’m pushing Babylon.js to its limits and hoping to make this metaverse run smoothly for everyone