I’ve been making some 360 stereo photodomes, but noticing that the color in VR is quite a bit lighter than normal. Is color managed differently once VR is launched? To be clear, the color looks OK at the initial, non-XR page. Maybe part of the default VR experience helper?
I’ve seen this on a number of domes, but my currently one is highly susceptible to this ( Babylon.js sample code)
This is a known issue with the vision pro. They render WebXR incorrectly.
Everyone hopes they will solve it asap . We might try to find a temporary solution for babylon, but this is an anti-pattern - fixing an issue by breaking something in the framework…
It’s not a bug in babylon, so we don’t have an issue but are tracking it on our own, waiting for an update for vision OS. on Apple’s side, i sadly don’t know. I tried searching, but i can’t come up with anything.