Hi everyone!
I’m wondering if it’s possible to have instanced geometry with different UV coordinates, using the Babylon 3Ds Max exporter?
My situation is this -
I have a city with instanced buildings (instanced to keep the file size down).
I’m now looking to bake the lighting into the model.
However the instanced models all appear to use the same UV coordinates of 1 model.
In 3Ds Max, you can have instances, and references, where the base object is instanced, but then modifiers above the reference line are unique to that object, in this case the UV Unwrap would be above the reference line and unique to each object, but they share the same geomerty instance.
If I have to make each building unique it will make the file size larger, and also it’s not great for workflow in Max during production.
Any ideas?
Cheers,
Dean