This is going to be hard to make a repro for considering how much going on when our app booting up. I could use someones opinion on what’s going on here though.
Below are two performance screenshots showing Chrome vs Safari at the exact same point in our app when the loading screen is ready for them to enter.
Chrome:
Safari:
We make 300 materials for a pool, is it possible these are causing this extra bloat on safari somehow ?
If I kill off the pool, the “string” is down to 146mb with just two background meshes loaded. Is there anything that can be done about this or kind of at Safari’s mercy ?
There is smthg terribly wrong here. I do not see how it is possible that a library less than 5Mb could end up expanding to 734Mb … This sounds insane ?
We should compare comparable situation like a default one sphere scene without anything else on screen so that we at least know for sure nothing is impacting the values.