RectAreaLight light scope

Hello. I’d like to control which meshes are affected by a RectAreaLight. Is there a way to exclude specific meshes from its influence, similar to an excludedMeshes option on other light types?

If RectAreaLight doesn’t support this directly, is there a recommended workaround?

const rectLight = new BABYLON.RectAreaLight(
“rectLight”,
new BABYLON.Vector3(0, 2, 0),
4,
2,
scene
);

cc @srzerbetto